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In this Diplomacy-inspired take on an adventurer's life, players take on the role of one of 5 attributes commonly associated with an RPG character: Strength, Dexterity, Constitution, Wisdom, and Intelligence. 

As that attribute, you lend your expertise and power to the outcome of a scenario in the form of a secret narrative sentence and promise of reinforcement to the attributes required for that scenario. This sentence and how you actually help the adventurer occurs directly after a 5 minute round of discussion and coordination.

It could be that you are an adventurer at a dinner party, an adventurer in the bowels of a dungeon, an adventurer trapped inside a magical puzzle, or an adventurer attempting to stealth their way to an ancient treasure. One never knows where life will take us or how well our abilities will manifest when we need them.

The game takes place over a number of rounds dictated by the number of players at the table. Each round is controlled by the strongest attribute of them all: Charisma. Once that turn is complete, scores are tallied and the next player becomes Charisma with the former Charisma player becoming the new player's old attribute.

Will you help your character by boosting their saving throws or will you doom your character so that you might boost your own score? Such are the dice gods. 

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Click download now to get access to the following files:

Saving Throws - Quick Reference.pdf 557 kB

Development log

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